State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2024

Top 5 PVP Games Performance in Italy Q3 2024

Explore the Q3 2024 performance of the top 5 PVP games in Italy, highlighting trends in downloads, revenue, and active users.

Top 5 PVP Games Performance in Italy Q3 2024

In the third quarter of 2024, the top five PVP games on a unified platform in Italy demonstrated varied performance trends in downloads, revenue, and weekly active users, according to Sensor Tower data.

Roblox saw a gradual increase in weekly revenue, starting at approximately $170K in early July and peaking at around $247K by late September. Downloads peaked mid-quarter, reaching a high of about 131K in the week of August 26, before tapering off to roughly 46K by the end of September. Weekly active users experienced a slight decline, decreasing from 2.5M at the start of July to about 2.3M by the end of the quarter.

Brawl Stars had a fluctuating revenue pattern, with a peak of $1M in the second week of July, followed by a decline, and then recovering to $843K in early September. Downloads were highest in the week of July 22, at approximately 86K, but gradually decreased to about 43K by the end of September. The game maintained a substantial user base, although weekly active users dropped from 4.5M to 3.6M over the quarter.

2 Player Games: the Challenge generated modest revenue, peaking at $269 in mid-August before declining to $102 by the end of September. Downloads followed a similar pattern, peaking at 54K in mid-August and dropping to around 20K by the end of the quarter. Weekly active users initially increased, reaching a high of 321K in mid-August, before declining to 215K by late September.

Subway Surfers experienced a peak in revenue in mid-August at $1.2K, with a subsequent decline to $705 by the end of September. Downloads peaked at 55K in mid-August, then decreased to 24K by the end of the quarter. Weekly active users showed a similar trend, peaking at 784K in mid-August and falling to 469K by the end of September.

Stumble Guys exhibited a stable revenue trend, peaking at $31K in early August, before settling around $20K by the end of September. Downloads were highest at 39K in late July, with a gradual decrease to 23K by the end of the quarter. Weekly active users began the quarter at 356K, peaking at 367K mid-July, and eventually declining to 240K by the end of September.

These insights provide a snapshot of the PVP gaming landscape in Italy, with further details available through Sensor Tower's comprehensive analytics.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024